The project

Last updated: April 5, 2026

The project

This section is more personal than the others. It covers where Board Game Librarian started, the decisions that shaped it, the numbers behind the current state, and the reasoning behind design choices that might look strange from the outside. If you are curious about the why rather than the how, this is the right section.

Articles

Building Board Game Librarian: the story so far — The long version. How the project began as a side experiment, the pivots along the way, what was hard, what surprised me, and where it is heading.

How this started — A shorter origin note: the problem I was trying to solve and the first working prototype.

By the numbers — The current state of the system in concrete figures: games catalogued, PDFs processed, threads indexed, languages supported.

Who I am

Board Game Librarian is built and operated by one person (me) as a genuine attempt to make board game rules actually accessible. Every design decision you see documented in the technical sections is mine, and every limitation you run into is also mine. If something feels under-engineered, that is because it has exactly one engineer.

If you want to suggest a feature, report a bug, or chat about board games, the contact link is in the site footer. I read everything.